Socket cards
Two card slots, what each group does, and where it goes.

Each piece of gear takes at most 2 socket cards, slot 1 and slot 2. The stats on a card are large, so the slot matters.
Sockets are opened with a hammer crafted at the farm. Card upgrades use Meteor Fragments from Galaxia.
Slot 1
| Group | Goes on | Stat |
|---|---|---|
| Attack | Weapon | Physical or magic attack, as % or flat |
| Defense | Coat, pants | Physical or magic defense, as % or flat |
| Recovery | Hat, shoulders, gloves, shoes | HP/MP as % or flat, and regen rate |
| Status | Anything except jewelry | All, strength, intelligence, stamina, agility |
| Special | Wings, belt, bracelet | Critical, accuracy, dodge, absolute defense, attack speed |
| Skill | Necklace, ring, earring | Skills. Farmed in Galaxia. The blog suggests skipping these because they are slow |
Example from the blog: a level 71–80 card, slot 1, on wings, bag, belt, bracelet, shield, greaves, or charm, giving 36% dodge and 16% accuracy.
Slot 2
Element cards, farmed in the Element Dungeon.
Element attack cards go only on weapons, gloves, and shoes. Resist cards do not go on weapons.
There are single elements Fire, Ice, Nature, and Dark. Dual elements are Fire-Ice or Nature-Dark. There are also four-element and five-element cards.